
PORSCHE 911 GT3 RS
Automotive
Year
2025
Design
Self-initiated film · single artist
Category
Automotive
Visualisation
Mahammad Sami
Software used
ABOUT
About Porsche 911 GT3 RS
No client. No location. For this self-initiated film, INNA3D artist Mahammad Sami chased the question most automotive briefs skip — not what the GT3 RS looks like, but what it feels like inside one at speed. The constraint became the brief: one car, three lighting worlds — wet black tarmac, desert noon, blue-hour dusk — each holding its own surface, camera language and grade. Directed and rendered live in Unreal Engine 5.






The Brief, Closed
WATCHED TWICE
Eleven days. One artist. No distribution, no client, no campaign — and inbound interest from automotive brands inside the first week. The honest measure isn't a metric, though. Most people watch it twice: once for the car, and again to confirm it isn't footage.
Self-initiated film · Porsche 911 GT3 RS · CGI artist: Mahammad Sami · 3ds Max · Unreal Engine 5 · DaVinci Resolve · 2025 · Visualisation: INNA3D.