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PORSCHE 911 GT3 RS

Automotive
Year

2025

Design

Self-initiated film · single artist

Category

Automotive

Visualisation

Mahammad Sami

Software used

ABOUT

About Porsche 911 GT3 RS

No client. No location. For this self-initiated film, INNA3D artist Mahammad Sami chased the question most automotive briefs skip — not what the GT3 RS looks like, but what it feels like inside one at speed. The constraint became the brief: one car, three lighting worlds — wet black tarmac, desert noon, blue-hour dusk — each holding its own surface, camera language and grade. Directed and rendered live in Unreal Engine 5.

Livingroom_v3 copy.jpg

v1 _PS.jpg

941_corridor_v1 copy.jpg

23016_ 247_West_12th_2A_Living_HR_op2.jpg

941_library copy2.jpg

941_Din1.jpg

The Brief, Closed

WATCHED TWICE

Eleven days. One artist. No distribution, no client, no campaign — and inbound interest from automotive brands inside the first week. The honest measure isn't a metric, though. Most people watch it twice: once for the car, and again to confirm it isn't footage.

Self-initiated film · Porsche 911 GT3 RS · CGI artist: Mahammad Sami · 3ds Max · Unreal Engine 5 · DaVinci Resolve · 2025 · Visualisation: INNA3D.

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